Updated Proposal

Following the research I carried out and with all the tweaks and changes I typed up my proposal again taking into consideration everything I discussed in my meeting and individual research. here is the updated Proposal.

What is the intended idea/concept of the project?

After refining my original proposal, I was able to come to the conclusion that for my semester A assessment, I decided on creating an online portfolio uploaded to three sites. These three sites are Sketchfab, Art Station and Gumroad.

I carried out some research into the timescales it takes to create game engine assets and the results I came back helped form what my output for this semester will be most users on Sketch fab and Art Station released a polished asset every couple of months or so. Based upon these results I plan on producing 3 high quality HD assets I can use next semester on my animated short. These assets produced will be mainly props and smaller assets. The general theme following my output will be along the sci-fi genre as I feel it lets me be more creative and experimental with my work. I will use these Gum-road as a means to bring everything together in a professionally presented package.

 

Describe the intended audience:

The intended audience/platform for my portfolio is to be uploaded to are two different sites. These sites are Sketchfab and Art Station. The reasoning behind these are after researching into the difference in portfolios for Video game and Film assets. Film show reels didn’t fully showcase my intended outcome as you only are able to see the asset in one scenario. Whereas as uploading my assets to sites such as Sketchfab and Art Station suits my requirements for showcasing video game assets. This is because Sketchfab allows for full 3D rotatable viewing of model’s that interact with dynamic lighting, in addition to this it allows features a view mesh tool to show how the model is made up. Art Station also allows me to upload stills of my assets alongside the various maps associated with the model all presented in a professional standard. Something both these sites have is an active community which will allow me to receive feedback that will benefit the quality of my work. Finally, when it comes to uploading my work Sketchfab and Art Studio both have plug ins for Substance Painter that allow for easy publishing.

How will this project extend your creative and technical skills?

This project will extend my creative skillset dramatically as starting this process my technical ability is limited in this field of digital media. However, I plan to change this by the end of the year. I plan to learn these skills through the 3D masterclass I am attending and I also plan to watch a lot of online tutorials that will take me through all the processes I plan on using. I plan to become proficient in Blender, Unreal Engine, Substance Painter and Substance Designer. In addition to what I mentioned earlier about Sports Sciences having a motion capture suite, if I am able to use this I would very much like to learn how to apply motion data to 3D assets for use in my own work.

I want to learn how PBR can effect model texturing and the benefits of using a game engine for instantaneous rendering can affect my work.

 

Outline how the practical work will be carried out and the time-scales involved for each task. (If working in a group, please also indicate the division of labour):

As mentioned earlier I carried out research into the timescales industry professionals follow and I discovered the they would upload a new model every couple of months for the level of work I plan on producing. As I am new to 3D modelling and asset creation I have extended this process to allow to be realistic on how long it will take as I learn the skills required.

 

What other work (by animators, designers, film-makers, writers, digital media producers, etc.) is relevant to your project? (This work may either be relevant for its conceptual, inspirational or technical similarity):

I have been influence by a few pieces of work and individual’s. One of the pieces that influenced me the most was the demo trailer for called ‘Infiltrator’ the reason this stood out so much was that it was made and filmed in unreal engine. It is pieces of work like this that inspired me to go down this channel of digital media.

Another piece of work produced that inspired me was how a game called Hell blade was also made in unreal engine uses motion capture to provide data for 3d models to follow allowing for a more realistic product. Continuing on with motion capture I was particularly interested in Andy Serkis’s work with Ninja theory where he worked with them to motion capture his movements for video games.

On top of these influences I have been following a series of tutorials for game asset creation from start to finish using blender all the way through to Substance Painter. These tutorials are created by The Curious Engine.

Lastly I had a look into a popular video game series called Uncharted. This is because the most recent game Uncharted 4 used Substance Painter for the visuals of the game. As the uncharted game series only runs on Sony’s PlayStation it shows the true power substance painter holds if a games console can have something so visually stunning if used on a high end PC.

 

Uncharted

Uncharted 4 – Substance Painter

 

Infiltrator Demo: https://www.youtube.com/watch?v=3EJC1edU3Y4

 

https://www.youtube.com/watch?v=F86pGRwsCAI

Hell blade motion capture video: https://www.youtube.com/watch?v=F86pGRwsCAI

 

List at least two critical texts that are relevant to your conceptual intentions:

When carrying out my initial development of my proposal there were a few key texts that stood out to me where that stood out to me and these were:

Mastering Unreal technology by Jason Busby, Zak Parrish, Jeff Wilson

Understanding motion capture for computer animation and video games by Alberto Menache

 

Link to File:

MED3004M Project Proposal Form (A) Updated

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