Before I could start any modelling I had to find out which piece of software would be best for a complete novice would use. The common pieces of software used by industry creators are Blender, Autodesk Maya, Autodesk 3DS Max and Cinema 4D. I went through each piece of software and read reviews and looked at what each one had to offer.
Blender
I decided to look into Blender and what features it has. The first thing I discovered was that Blender is open source and is constantly updating itself, meaning that it will evolve as technology progresses. As it is open source it also allows downloadable plugins that enable users to complete new tasks using specific tools. Blender is also available for windows and mac so files will be read by both decreasing the likely hood of corruption in files. Finally after discussion with tutors they all said that for a beginner who is new to 3D modelling, Blender would be better as the Ui is more friendly to use and some of the features are automated making it a little bit more intuitive to start with.
Autodesk Maya / 3DS Max
I also looked into Autodesk’s two pieces of software Maya and 3DS Max these two pieces of software would normally have to be bought but there are both available for free download though Autodesk’s students login. Through continued research I found that the difference between Maya and 3DS Max is that Maya is for Apple and 3DS Max is for Windows. I asked my tutors about Maya and 3DS Max, they said that both pieces of software are aimed more towards industry professionals and individuals that have considerate experience.
Verdict
After detailed consideration I have decided on using Blender as my chosen 3D modelling software. This is because Ive heard from lots of Individual Professional and academic that Blender would be the best piece of software to begin with. In addition to this my tutor has advised me some plugins for blender that will help me as well. I will now begin following detailed tutorials to help me teach my self Blender.